Featured Projects
EEG Enabled Helmet
R&D of Mechanical design
I collaborated with UNIT9 to create an EEG-enabled helmet to analyze race car drivers' cognitive functions. I led the mechanical design engineering of the EEG headset, inventing a patented electrode to solve the unique problem of creating a safe, dry electrode. The project and my work on it was featured in a 2022 documentary by Ford and Discovery / Eurosport.
Photo credit: UNIT9 / Ford
FIRST Steamworks
Mechanical, visual & experience design
I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.
I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (steampunk).
The Portal
Mechanical, visual & experience design
I collaborated with a small team to design a 1/4 scale model of a pneumatically-actuated science-fiction inspired portal.
FIRST Power Up
Mechanical, visual & experience design
I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).
The Upside Down Room
Visual Design
I collaborated with a team to create an upside-down room.
Photo credit: Eric Schmiedl
FIRST Deep Space
Mechanical, visual & experience design
I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (space travel).
Subway on the Dome
Art Direction & Production
I collaborated with a team to create a solar-powered "subway car, co-directing and implementing the visual design of the installation.
Photo credit: Eric Schmiedl
FIRST Infinite Recharge
Visual Design
I was responsible for the visual design of this particular annual FIRST Robotics Game. I consulted with artists at Disney to match the "look and feel" of the Star Wars franchise.
Photo credit: FIRST
3D Printed Vase
CAD & Design
I designed a 3D printed vase as part of a charity project.
Making STEAM Accessible
STEM/STEAM Project & Content Design
I am passionate about combining art, technology, and storytelling to engage kids with science and engineering in fun and approachable ways.
A key part of my philosophy is demonstrating how you don't need access to a 3D printer or a machine shop to build robots. Some basic electronics combined with paper and cardboard can open up an entire world of possibilities.