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I combine art,
technology,
& storytelling

Photo credit: FIRST

Featured Projects

EEG Enabled Helmet

R&D of Mechanical design

I collaborated with UNIT9 to create an EEG-enabled helmet to analyze race car drivers' cognitive functions. I led the mechanical design engineering of the EEG headset, inventing a patented electrode to solve the unique problem of creating a safe, dry electrode. The project and my work on it was featured in a 2022 documentary by Ford and Discovery / Eurosport.

Photo credit: UNIT9 / Ford

FIRST Steamworks

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.
I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (steampunk).

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The Portal

Mechanical, visual & experience design

I collaborated with a small team to design a 1/3 scale model of a pneumatically-actuated science-fiction inspired portal.

FIRST Power Up

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).

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The Upside Down Room

Visual Design

I collaborated with a team to create an upside-down room.

Photo credit: Eric Schmiedl

FIRST Deep Space

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).

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Subway on the Dome

Art Direction & Production

I collaborated with a team to create a solar-powered "subway car, co-directing and implmenting the visual design of the installation.

Photo credit: Eric Schmiedl

FIRST Infinite Recharge

Visual Design

I was responsible for the visual design of this particular annual FIRST Robotics Game. I consulted with artists at Disney to match the "look and feel" of the Star Wars franchise.

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Photo credit: FIRST

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3D Printed Vase

CAD & Design

I designed a 3D printed vase as part of a charity project.

Projects
FIRST Power Up
The Portal
FIRST Steamworks
The Upside Down Room
FIRST Deep Space
Subway on the Dome
EEG Enabled Helmet
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FIRST Infinite Recharge
STEM
3D Printed Vase
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I am passionate about combining art, technology, and storytelling to engage kids with science and engineering in fun and approachable ways. 

A key part of my philosophy is demonstrating how you don't need access to a 3D printer or a machine shop to build robots. Some basic electronics combined with paper and cardboard can open up an entire world of possibilities.

STEM/STEAM Project & Content Design

Making STEAM Accessible
Info

Jasmine Florentine

jasmine@jasmineflorentine.com | +44 (0) 74 256 86 376

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