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I combine art,
technology,
& storytelling

Photo credit: FIRST

Featured Projects

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EEG Enabled Helmet

R&D of Mechanical design

I collaborated with UNIT9 to create an EEG-enabled helmet to analyze race car drivers' cognitive functions. I led the mechanical design engineering of the EEG headset, inventing a patented electrode to solve the unique problem of creating a safe, dry electrode. The project and my work on it was featured in a 2022 documentary by Ford and Discovery / Eurosport.

Photo credit: UNIT9 / Ford

FIRST Steamworks

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.
I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (steampunk).

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The Portal

Mechanical, visual & experience design

I collaborated with a small team to design a 1/4 scale model of a pneumatically-actuated science-fiction inspired portal.

FIRST Power Up

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (retro video games).

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The Upside Down Room

Visual Design

I collaborated with a team to create an upside-down room.

Photo credit: Eric Schmiedl

FIRST Deep Space

Mechanical, visual & experience design

I worked in a small multi-disciplinary team to design the annual FIRST Robotics Game, a themed experience in which students compete using robots.I was responsible for mechanical design of many of the game structures, owning the product from concept development through final manufacture. Additionally, I directed visual design to match the annual theme (space travel).

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Subway on the Dome

Art Direction & Production

I collaborated with a team to create a solar-powered "subway car, co-directing and implementing the visual design of the installation.

Photo credit: Eric Schmiedl

FIRST Infinite Recharge

Visual Design

I was responsible for the visual design of this particular annual FIRST Robotics Game. I consulted with artists at Disney to match the "look and feel" of the Star Wars franchise.

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Photo credit: FIRST

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3D Printed Vase

CAD & Design

I designed a 3D printed vase as part of a charity project.

Making STEAM Accessible

STEM/STEAM Project & Content Design

I am passionate about combining art, technology, and storytelling to engage kids with science and engineering in fun and approachable ways. 

A key part of my philosophy is demonstrating how you don't need access to a 3D printer or a machine shop to build robots. Some basic electronics combined with paper and cardboard can open up an entire world of possibilities.

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Projects
FIRST Power Up
The Portal
FIRST Steamworks
The Upside Down Room
FIRST Deep Space
Subway on the Dome
EEG Enabled Helmet
FIRST Infinite Recharge
STEM
3D Printed Vase
Info

Jasmine Florentine

jasmine@jasmineflorentine.com | +44 (0) 74 256 86 376

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